Cheat Engine 5.2 released posted by Dark Byte on 11-28-2005 20:45
It has taken a while but I finally released CE 5.2


  • Added some shortcut keys to the main window. (ctrl+o opens a table, ctrl+s saves, and ctrl+alt+a opens the auto assembler)
  • Added reinterpretable addresses
  • Added auto assemble scripts to the auto assembler
  • Added auto assemble scripts to cheat tables
  • Added a pointer scanner
  • Added the ability to define structures
  • Added address recalculation by module in the standalone trainer as well (for code entries, standard addresses use interpretable addresses)
  • Added the db 'string' opcode to the assembler
  • Added the REGISTERSYMBOL and UNREGISTERSYMBOL functions to the auto assembler
  • Addresses now indicate of a address is in a static address or dynamicly allocated
  • Added a show checkbox and show hotkey property to the cheatlist in the auto assembler
  • Added a click handler to seperate cheats in the trainer maker. (clicking enables a cheat)
  • Made it possible to also use ce's kernel debugger for "change register on breakpoint"
  • Changed the code finder so it's not modal anymore. (You still can't use multiple at the same time but it'll fix some 'not so' user-friendly problems)
  • Changed the hyperscan injection method when windows 2000 is detected. should be more stable
  • Changed the save routines in the memory view to give more options when saving and loading
  • Fixed some assembler and disassembler bugs
  • Fixed "force memory to be writable" on PAE enabled systems
  • Fixed the bug where the module name was not saved in the cheat table of a code entry
  • Fixed the bug where the first character of the trainer maker user input field got replaced by a ?
  • Fixed float->unknown initial scan->first scan->exact value not showing the type selection
  • Fixed find out what ... when using access violations and clicking stop
  • Fixed invalid reordering of entries after delete of a entry in the trainer maker
  • Fixed the corrupted title and about text in the generated trainer when protection was enabled
  • Fixed resizing of the cheatlist after a delete in the trainer maker
  • Fixed one or two spell errors
  • Fixed the fullaccess function in the auto assembler
  • Fixed support for floating points in the trainer maker (difference between , and .)
  • Moved all symbolhandler code to one class instead of speading it all over the rest of the code
  • changed the copy/paste of entries to be more stable


Please, report bugs to me when you find them else I'll never fix them.
Cheat Engine 5.1.1 posted by Dark Byte on 09-24-2005 11:47
Because of a huge memory leak in Cheat Engine 5.1 I've done a quick bugfix in the form of Cheat Engine 5.1.1 The only new thing in this version is that it fixes that memory leak.
Cheat Engine 5.1 posted by Dark Byte on 09-06-2005 19:55
Cheat Engine 5.1 has finally been released.
It's basicly a bugfix version, but also contains a few new features. Check out in the download section to see what's new.

Or just click hereto download it
New site posted by Dark Byte on 08-09-2005 18:07
Thanks to some donations and advertisements I've finally got myself an easier to remember website:

cheatengine.org


Also, don't think I've been sitting still on the development of CE. I dont know the exact date but you can expect a new release quite soon. It'll mainly be a bugfix version like it fixes support for PAE enabled systems and 64-bit processes in winxp 64, but it'll also include several new aditions like a code dissector, a template for code injection in the auto assembler, and some other small stuff.
And I'll be cleaning up the code a bit and perhaps even improve performance while doing so.


Also, I'd like give thanks to all the people that have helped me so far and hope you and everyone else will keep on supporting Cheat Engine
Cheat Engine 5.0 posted by Dark Byte on 04-16-2005 01:02
Cheat Engine 5.0 has been released. Check out the downloads section to see what's new, or just click here to download the new version.

News page back up posted by Dark Byte on 03-06-2005 01:57
I finally bothered fixing the news page. There wasn't really anything new anyhow, so you havn't missed much...
But since Cheat Engine 5.0 will get released someday soon I guessed it would be good to fix this as well ;)

I've also uploaded a cheat table for Starwars knights of the old republic 2 v1.0 . Check it out in the Cheat Tables sections. (or if you're lazy click here)

Forum down posted by Dark Byte on 12-28-2004 15:44
The forum is currently down. but if you need help or just complain about it you can go here for a while.

Update:The problem has been solved for now.
2 New tables posted by Dark Byte on 10-30-2004 22:43
I've added two new tables to the Cheat Tables section of the site.
They are Evil Genius (will give you almost infinite money if you replace all 3 code addresses) and Hitman 3:Contracts v1.74 (will give you unlimited saves, unlimited ammo and unlimited life)

I'd like to remind everyone that if you want to share your tables with the world send them to me or put them in the tables/trainers section of the forum and eventually I might put them on the Cheat Tables section of the site.

Also, there is a comments part in tables (bottom right question mark) where you can type in how to use it, what to scan for if it requires recalculation or just your name and other stuff you want.
German Language Add-on posted by Dark Byte on 09-25-2004 22:33
Good news for the German users that have trouble with english. There's now a german version of Cheat Engine. (Thanks to Emperor)

Go to downloads and check it out. (First install the full version, and then copy over the files from the add-on file to CE)

Also, if you're interested in translating CE to your own language (or if you know other languages) then contact me. (Or check out the post in the forum here)
Cheat Engine 4.4 posted by Dark Byte on 09-20-2004 04:37
I've released a new version of Cheat Engine.

You can download it here (3.2 MB)

these are the changes/fixes:
Fixed the error when doing a scan without a valuebox
added the ability to scan the kernel memory
added the ability to read through the physical memory
added the ability to hide itself from other programs.
added a option to make codecaves easier
added the option to inject any dll you want
added the option to scan the code for static addresses (usefull for pointer finding)
fixed several bugs in the client/server version
added the find out what xxxxx's this address to the client/server version
fixed the deletion of the record list even if you said not to
added scanning by using hotkeys
added the option to rename other windows in the dissect windows section
added the ability to use scripts to inject code
added the ability to restore the windows api if it gets modified
changed the speedhack so you now only have to fill in the speed. (0.5=half speed, 2=double speed)
fixed the error in the tutorial when using the password to get to the last step
several directx-mess fixes
and more....

If you have suggestions or encounter bugs let me know. I can be reached at dark_byte@hotmail.com (msn supported) and ICQ# 6330306

Update
For those that downloaded CE 4.4 yesterday and that want to use the stealthmode (kernelside) with full potential, then redownload this. (There was a problem where sometimes the systemcall retriever saved it's retrieved data to the wrong spot)
New CheatEngine Site posted by djcougar on 08-18-2004 16:26
Welcome to the new Cheat Engine website. We decided it was time to give the old site an face lift and this is what we have come up with. I sure hope that everyone enjoys it. please feel free to send any enquires or comments about the website my way.

Enjoy


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